#pragma once #include "board.h" #include void draw_circle(SDL_Renderer* target, Vector2 position, int radius); void draw_grid(SDL_Renderer* target, Vector2 size); void draw_mines(SDL_Renderer* target, Board board); void draw_flags(SDL_Renderer* target, Board board); void draw_hover(SDL_Renderer* targer, Board board); void draw_revealed(SDL_Renderer* target, Board board); void draw_numbers(SDL_Renderer* target, Board* board); Vector2 get_resolution(SDL_Renderer* renderer, Vector2 size);