12 lines
505 B
C
12 lines
505 B
C
#pragma once
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#include "board.h"
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#include <SDL3/SDL.h>
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void draw_circle(SDL_Renderer* target, Vector2 position, int radius);
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void draw_grid(SDL_Renderer* target, Vector2 size);
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void draw_mines(SDL_Renderer* target, Board board);
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void draw_flags(SDL_Renderer* target, Board board);
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void draw_hover(SDL_Renderer* targer, Board board);
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void draw_revealed(SDL_Renderer* target, Board board);
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void draw_numbers(SDL_Renderer* target, Board* board);
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Vector2 get_resolution(SDL_Renderer* renderer, Vector2 size);
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