personal-page/index.html
2026-01-09 03:41:43 +01:00

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<title>Jakub Bronk | Portfolio</title>
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<h1>Jakub Bronk</h1>
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<a href="mailto:bronk.jakub@proton.me">Email</a>
<a href="https://github.com/Bronku">GitHub</a>
<span> Somonino, Poland </span>
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<p>
Computer Science student at Gdańsk University of Technology with strong
foundations in algorithms, systems programming, and Linux environments.
Experienced in Go, C/C++, and C# as well as familiar with Java, Python,
Ruby, Rust, and TypeScript, through academic and personal projects,
including self-hosted infrastructure and low-level development.
</p>
<h2>AVAILABILITY & COMMITMENT</h2>
<p>
I am looking for a long-term professional relationship rather than a
short-term placement. My intended availability is as follows:
</p>
<ul>
<li>
<b>Current Semester:</b> Part-time internship (approx. 20h/week).
</li>
<li><b>Summer 2026:</b> Transition to full-time engineering.</li>
<li>
<b>Academic Year 2026/27:</b> Return to part-time until graduation.
</li>
<li><b>Post-Graduation:</b> Transition to permanent full-time role.</li>
</ul>
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<h2>SELECTED PROJECTS</h2>
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<h3>B+ Tree Implementation <span>Rust</span></h3>
<p>
A disk-friendly B+ tree implementation focusing on memory-efficient
data structures and safety.
</p>
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<h3>
Python-to-Ruby Transpiler
<span>Flex / Bison / C++ / Make</span>
</h3>
<p>
A compiler-front-end project focused on lexer/parser design. This
project allowed me to familiarize myself with lexer and parser design,
engineer a lexing solution for significant indentation in Python,
while effectively modeling real-world objects through class design.
Solved complex build challenges involving circular dependencies.
</p>
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<h3>External Sorting Implementation <span>C++</span></h3>
<p>
High-performance implementation for sorting datasets exceeding RAM
capacity. Utilized min-heaps and optimized disk I/O buffers to manage
large-scale data processing efficiently.
</p>
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<h3>Order Tracker for Cake Shop <span>Go / SQLite / HTMX</span></h3>
<p>
A production-ready logistics system for a local business. Features
transactional integrity, secure session-based auth, and a dynamic UI
using HTMX. The entire stack is compiled into a single binary using
Go's embed system for zero-dependency deployment.
</p>
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<h3>
Self-Hosted Infrastructure
<span>Debian / Docker / NixOS</span>
</h3>
<p>
Management of a production environment for media, backups, and small
business order-tracking. Running in Docker, secured behind an overlay
VPN, and exposed via Cloudflare tunnels when required.
</p>
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<h2>DEVELOPMENT PHILOSOPHY</h2>
<p>
I believe in <b>Deep Ownership</b>. Beyond writing code, I strive to
understand the entire delivery chain—from database commit logs and
memory management to final binary deployment. I am guided by:
</p>
<ul>
<li>
<b>Intentional Tooling:</b> I choose stacks based on problem-solving
efficiency rather than industry trends. This pragmatic approach
ensures the right tool is used for the specific performance
requirements of the task.
</li>
<li>
<b>Minimalism:</b> I prioritize low dependency counts to reduce attack
surfaces, minimize maintenance debt, and ensure lightning-fast
execution—whether in a systems binary or a browser-based UI.
</li>
<li>
<b>Transparency:</b> I value understanding the abstractions I use. My
experience with systems-level languages (C, Go, Rust) provides me with
a unique perspective on optimizing high-level applications and
debugging complex performance bottlenecks.
</li>
</ul>
</section>
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<h2>OTHER INTERESTS</h2>
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<h3>Literary</h3>
<p>
I primarily read Science Fiction but also enjoy classic murder
mysteries. Some of my favorite books include:
</p>
<ul>
<li><i>Foundation</i> (Isaac Asimov)</li>
<li><i>God Emperor of Dune</i> (Frank Herbert)</li>
<li><i>The Three-Body Problem</i> (Cixin Liu)</li>
<li><i>The Murder of Roger Ackroyd</i> (Agatha Christie)</li>
</ul>
<h3>Gaming</h3>
<p>I mostly play automation games but also enjoy other indie titles:</p>
<ul>
<li>Factorio</li>
<li>Satisfactory</li>
<li>Celeste</li>
<li>Outer Wilds</li>
</ul>
<h3>Other</h3>
<ul>
<li>Bouldering</li>
<li>Motorcycling</li>
<li>Cubing (Rubik's Cube)</li>
<li>
Tinkering with hardware and building custom, hand-wired keyboards
</li>
</ul>
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<footer>
<p>
Built with plain HTML/CSS. Hosted on github due to home bandwidth
limitations. Text on this site has been proofread with AI assistance.
</p>
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